{"id":2669,"date":"2025-07-21T00:30:00","date_gmt":"2025-07-21T00:30:00","guid":{"rendered":"http:\/\/www.satecsite.org\/?p=2669"},"modified":"2025-07-21T10:14:26","modified_gmt":"2025-07-21T10:14:26","slug":"games-inbox-celebrating-the-40th-anniversary-of-the-commodore-amiga","status":"publish","type":"post","link":"http:\/\/www.satecsite.org\/index.php\/2025\/07\/21\/games-inbox-celebrating-the-40th-anniversary-of-the-commodore-amiga\/","title":{"rendered":"Games Inbox: Celebrating the 40th anniversary of the Commodore Amiga"},"content":{"rendered":"
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Has it really been 40 years? (Sernot<\/a>\/Wikipedia)<\/figcaption><\/figure>\n

The Thursday letters page asks whether the PS6<\/a> will see Sony<\/a> making more exclusive games, as one reader hopes for a new Uncharted game.<\/p>\n

To join in with the discussions yourself email gamecentral@metro.co.uk<\/a><\/strong><\/p>\n

Many happy returns<\/strong>
Just wanted to shout out the 40th anniversary of the
Commodore Amiga<\/a>. The Centre for Computing History in Cambridge put on an event at the weekend which was brilliant. There was a talk from David Pleasance, former Commodore UK managing director, who shed light on some of the (mis-)management goings on between Europe and the US in the 90s, and a panel featuring composer Andrew Barnabas.<\/p>\n

Sensible Software legends Jon Hare and Stoo Cambridge, Worms creator Andy Davidson, and Revolution Software co-founder Tony Warriner were also there.<\/p>\n

I have only kept one eye on the Amiga scene since having my A1200 in the 90s, but it really is incredible just what a thriving community it is. David Pleasance said it’s bigger than it’s ever been. This was borne out by attendance at the event, which was very busy.<\/p>\n

Overall, it’s great to see these communities alive and kicking and that the era of the bedroom coders and demo parties isn’t quite dead yet. Thank you Centre for Computing History.
Owen Pile<\/strong><\/p>\n

Uncharted future<\/strong>
I’ve recently been playing the Uncharted collection of the first three games. Even though they are now regarded as old games, they really have been a pleasure to revisit.<\/p>\n

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Sign up to the GameCentral newsletter<\/strong><\/a> for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n

I’m maybe forlornly hoping that Naughty Dog will allow Nathan Drake to don his underarm holster for another action-packed adventure. Here’s hoping.
Gaz69<\/strong><\/p>\n

GC: <\/strong>Naughty Dog are very unlikely to have anything to do with the series again but it’s inevitable that Sony will have someone else take over. In fact, it\u2019s surprising it hasn\u2019t happened already, with recent rumours<\/a> only pointing at a remake. If they\u2019re doing a second movie though that must surely increase the chances of an entirely new game.<\/em><\/p>\n

Double Kong<\/strong>
RE: Onibee. Donkey Kong Bananza couldn\u2019t be done on previous generation Switch at all. Physics involved would be causing CPU meltdown in the original console. And, similarly, Cyberpunk 2077 just wouldn\u2019t be even a slight possibility either. It brought PlayStation 4 and Xbox One to their knees, not least because of their lack of SSD.<\/p>\n

I\u2019m sure we can expect more out the Switch 2 as people get more familiar with its hardware, but this isn\u2019t a case of cross generation gaming with Double Kong.
Kiran<\/strong><\/p>\n

GC:<\/strong> Nintendo has said the game was originally designed for the Switch 1. Although what it became probably couldn\u2019t run on Switch 1 it would\u2019ve retained some of those original limitations, like the horrible dithering effect we hate so much.<\/em><\/p>\n

Email your comments to: gamecentral@metro.co.uk<\/a><\/strong><\/p>\n

Etrian legacy<\/strong>
As big fans of Etrian Odyssey I wonder if you guys have seen\/heard about Shujinkou? Very similar vibes yet it also attempts to teach players Japanese as well.<\/p>\n

At first, I assumed, as it had this language gimmick, it wouldn\u2019t be a good game but reviews seem to be quite favourable, any thoughts?
Liam<\/strong><\/p>\n

GC:<\/strong> We have not heard of it before, but it looks very interesting. Thank you for bringing it to our attention. We see there\u2019s a Switch version due this autumn, so we\u2019ll try and review it then. Do remind us nearer the time, in case we forget.<\/em><\/p>\n

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