{"id":3151,"date":"2025-07-28T00:00:00","date_gmt":"2025-07-28T00:00:00","guid":{"rendered":"http:\/\/www.satecsite.org\/?p=3151"},"modified":"2025-07-28T10:12:57","modified_gmt":"2025-07-28T10:12:57","slug":"video-game-exclusives-are-dying-as-playstation-plans-new-xbox-and-switch-ports","status":"publish","type":"post","link":"http:\/\/www.satecsite.org\/index.php\/2025\/07\/28\/video-game-exclusives-are-dying-as-playstation-plans-new-xbox-and-switch-ports\/","title":{"rendered":"Video game exclusives are dying as PlayStation plans new Xbox and Switch ports"},"content":{"rendered":"
\n
\n\t\t\"PlayStation\t<\/div>
How many of these will end up on other formats? (Sony Interactive Entertainment)<\/figcaption><\/figure>\n

As rumours claim Gears Of War: E-Day<\/a> is coming to PS5<\/a>, and Sony confirms more multiformat releases, the era of video game exclusives appears to be coming to an end.<\/p>\n

For 40 years the primary selling point for video game consoles has been the exclusive games that they play host to. As Xbox has acknowledged<\/a>, things changed during the previous generation, when digital downloads began to dominate and switching formats no longer became a trivial matter.<\/p>\n

Nobody wants to leave behind their library of games on another console and while the PlayStation 4<\/a> still had plenty of high-profile exclusives, by the time the PlayStation 5 arrived fans were already locked into the PlayStation ecosystem.<\/p>\n

Given the increasing cost of making games, exclusives must\u2019ve begun to seem like an expensive and unnecessary indulgence to Sony execs. But now it seems they\u2019re taking things a step further, with plans to release more of their internally developed games on other formats.<\/p>\n

One of the most frustrating aspects of Sony\u2019s change in approach is that they\u2019ve never explained anything publicly. The above is all speculation and while it\u2019s almost certainly accurate, Sony has never acknowledged a change in plans or discussed why they\u2019ve released so few exclusives in the second half of this generation \u2013 or why they\u2019re so obsessed with live service titles<\/a>.<\/p>\n

That too can easily be guessed at, but it seems their plans are shifting even further, with a recently discovered job ad<\/a> asking for someone to \u2018play a critical leadership role in shaping and executing the global commercial strategy for PlayStation Studios software titles across all digital platforms beyond PlayStation hardware, including Steam, Epic Games Store, Xbox, Nintendo, and mobile.\u2019<\/p>\n

As the ad puts it: \u2018This role is accountable for optimising title profitability, ensuring cross-functional alignment, and leading a high-performing team focused on multiplatform expansion, mid-range commercial planning, and platform partner management.\u2019<\/p>\n

\n

\n\t\t\t\tExpert, exclusive gaming analysis\t\t\t<\/h2>\n
\n

Sign up to the GameCentral newsletter<\/strong><\/a> for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning.<\/p>\n<\/p><\/div>\n<\/p><\/div>\n

\n
\n